@startuml
sprite $bower [48x48/16] {
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}


!define DEV_BOWER(_alias) ENTITY(rectangle,black,bower,_alias,DEV BOWER)
!define DEV_BOWER(_alias, _label) ENTITY(rectangle,black,bower,_label, _alias,DEV BOWER)
!define DEV_BOWER(_alias, _label, _shape) ENTITY(_shape,black,bower,_label, _alias,DEV BOWER)
!define DEV_BOWER(_alias, _label, _shape, _color) ENTITY(_shape,_color,bower,_label, _alias,DEV BOWER)
skinparam folderBackgroundColor<<DEV BOWER>> White
@enduml